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(However, changes such as adding a track to a Timeline Instance are immediately reflected in the Timeline Asset without having to use Apply.Ī term that explicitly refers to the actual game objects that exist in the scene when the prefab is placed in the scene. You may think of the relationship between Timeline Assets and Timeline Instances as being similar to the relationship between prefabs and instances*. The connection to the game objects is stored (this connection is called a binding). Timeline Assets are used to apply actual animations, etc. Each track in the Timeline is not tied to a game object or anything else. playable) for the Timeline created in the Project view. Glossary Assets and Instances in the TimelineĪ data file (with the extension. STYLY’s work with Timelines includes the following 5.2.2 Move the playback head to the desired frame.5.2 Enter record mode to record the animation.5.1 Adding a track to the Timeline:Animation Track.5 Let’s try creating an animation with the Animation Track.4.2 Adding a Track to the Timeline:Audio Track.3.5 Adding Tracks to the Timeline: Activation Track.3.4 Lock the Timeline window for editing.3 Let’s use the Activation Track to make the Cube appear.2.1 Assets and Instances in the Timeline.